Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 105 days ago
5 / 4 / 2
K / D / A
36.8%
Kill participation
752
Damage / min
9,865g
416.5 gold / min
23
4 placed · 6 cleared
179
7.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZeypheer#NA1
Jayce · Top
6 / 12 / 2
42.1% KP
13,234
18.8% share
9,736g
157 CS · 6.6/m
catch catch fan#ilena
Darius · Jungle
3 / 6 / 3
31.6% KP
12,004
17.1% share
8,765g
166 CS · 7/m
CHICKENORBUNNY#CLUCK
Brand · Mid
5 / 4 / 2
36.8% KP
17,809
25.3% share
9,865g
179 CS · 7.6/m
Endeh#meow
Hwei · ADC
1 / 6 / 7
42.1% KP
16,749
23.8% share
8,982g
165 CS · 7/m
Soma#Work
Seraphine · Support
4 / 7 / 3
36.8% KP
10,494
14.9% share
6,851g
32 CS · 1.4/m
Red side
VictoryDu Maurier#25pck
Yasuo · Top
11 / 8 / 4
42.9% KP
23,257
28.6% share
13,040g
195 CS · 8.2/m
Em Chương#2004
Maokai · Jungle
4 / 0 / 16
57.1% KP
12,975
16% share
10,855g
166 CS · 7/m
savyyor#alex
Akali · Mid
16 / 3 / 4
57.1% KP
31,887
39.3% share
12,922g
188 CS · 7.9/m
둥 이#222
Senna · ADC
3 / 4 / 9
34.3% KP
9,528
11.7% share
10,042g
153 CS · 6.5/m
Amatumucus#NA1
Alistar · Support
1 / 4 / 8
25.7% KP
3,565
4.4% share
6,577g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
