Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 105 days ago
5 / 2 / 1
K / D / A
28.6%
Kill participation
464.2
Damage / min
8,624g
365.4 gold / min
18
6 placed · 2 cleared
165
7 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryim pretty glonky#NA1
Ivern · Top
0 / 3 / 4
13.8% KP
6,785
9.4% share
8,063g
165 CS · 7/m
BreadBin Crouton#BREAD
Bel'Veth · Jungle
13 / 0 / 1
48.3% KP
16,703
23.1% share
14,468g
221 CS · 9.4/m
Fli#2830
Locke · Mid
9 / 8 / 2
37.9% KP
22,676
31.4% share
10,915g
170 CS · 7.2/m
Antâeus#Na2
Ashe · ADC
3 / 6 / 7
34.5% KP
11,600
16.1% share
10,671g
192 CS · 8.1/m
shaedon sharpe#777
Lux · Support
4 / 4 / 6
34.5% KP
14,431
20% share
7,469g
26 CS · 1.1/m
Red side
DefeatCHICKENORBUNNY#CLUCK
Pantheon · Top
5 / 2 / 1
28.6% KP
10,955
21.1% share
8,624g
165 CS · 7/m
active assembly#M8wme
Warwick · Jungle
0 / 6 / 3
14.3% KP
2,433
4.7% share
6,661g
121 CS · 5.1/m
SunnyD Swag#NA1
Lissandra · Mid
4 / 7 / 3
33.3% KP
10,536
20.3% share
8,610g
169 CS · 7.2/m
C Rank Healer#AURA
Lucian · ADC
5 / 6 / 4
42.9% KP
10,619
20.4% share
9,490g
176 CS · 7.5/m
好可爱#0309
Vel'Koz · Support
7 / 9 / 8
71.4% KP
17,484
33.6% share
9,128g
47 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
