Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Urgot
Victory
Ranked Solo/Duo · 105 days ago
7 / 3 / 4
K / D / A
35.5%
Kill participation
705.6
Damage / min
13,702g
418.6 gold / min
21
6 placed · 2 cleared
243
7.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHotTakesPancakes#NA1
Renekton · Top
5 / 4 / 3
53.3% KP
29,835
27.4% share
15,367g
301 CS · 9.2/m
Seiozi#NA1
Viego · Jungle
1 / 7 / 5
40% KP
15,300
14% share
11,631g
256 CS · 7.8/m
Rookid#NA1
Sylas · Mid
5 / 6 / 4
60% KP
19,573
17.9% share
11,875g
229 CS · 7/m
Demacia May Cry#Xii
Lucian · ADC
4 / 7 / 3
46.7% KP
35,557
32.6% share
14,803g
270 CS · 8.2/m
BaruBaru#blue
Nami · Support
0 / 7 / 10
66.7% KP
8,793
8.1% share
7,745g
18 CS · 0.5/m
Red side
VictoryCHICKENORBUNNY#CLUCK
Urgot · Top
7 / 3 / 4
35.5% KP
23,098
19.3% share
13,702g
243 CS · 7.4/m
sunnyyyyyyyyyyyy#yyyyy
Zac · Jungle
6 / 3 / 14
64.5% KP
24,122
20.1% share
14,902g
251 CS · 7.7/m
jay#zoe
Ahri · Mid
7 / 4 / 7
45.2% KP
38,396
32.1% share
13,191g
223 CS · 6.8/m
Broter Bilo#4387
Yasuo · ADC
9 / 2 / 13
71% KP
17,664
14.8% share
16,421g
264 CS · 8.1/m
SHRiGMAMiNDSET7#ぷ プ ペ
Maokai · Support
2 / 3 / 19
67.7% KP
16,444
13.7% share
10,138g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
