Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Victory
Ranked Solo/Duo · 105 days ago
1 / 7 / 17
K / D / A
36%
Kill participation
735.5
Damage / min
12,167g
391.4 gold / min
12
2 placed · 2 cleared
243
7.8 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKKHR#NA1
Zaahen · Top
8 / 6 / 3
29.7% KP
28,089
24.5% share
12,657g
220 CS · 7.1/m
UnControlled#Star
Lillia · Jungle
9 / 6 / 8
45.9% KP
17,906
15.6% share
13,561g
170 CS · 5.5/m
MushroomSteak#NA1
Twisted Fate · Mid
5 / 14 / 14
51.4% KP
27,971
24.4% share
13,673g
179 CS · 5.8/m
Twilight Ranger1#NA1
Tristana · ADC
10 / 10 / 4
37.8% KP
23,531
20.5% share
14,734g
241 CS · 7.8/m
Dylan#333
Elise · Support
5 / 14 / 13
48.6% KP
17,367
15.1% share
9,812g
25 CS · 0.8/m
Red side
VictoryCHICKENORBUNNY#CLUCK
Singed · Top
1 / 7 / 17
36% KP
22,863
13.9% share
12,167g
243 CS · 7.8/m
absence#heart
Talon · Jungle
6 / 10 / 21
54% KP
26,562
16.1% share
13,802g
206 CS · 6.6/m
Perfectionist#LAL
Aurora · Mid
16 / 6 / 16
64% KP
51,510
31.3% share
15,584g
210 CS · 6.8/m
Nocturnall#Jesus
Draven · ADC
18 / 7 / 10
56% KP
48,251
29.3% share
22,509g
225 CS · 7.2/m
goodytwoshoes456#guwno
Pyke · Support
9 / 7 / 15
48% KP
15,325
9.3% share
12,573g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
