Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 103 days ago
5 / 15 / 9
K / D / A
40%
Kill participation
737.3
Damage / min
10,677g
345.9 gold / min
13
4 placed · 3 cleared
153
5 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
3
Inhibitors
1
Herald
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat아카자태#7681
Jayce · Top
13 / 9 / 6
42.2% KP
41,141
26.5% share
14,201g
207 CS · 6.7/m
SkiTzee#NA1
Lillia · Jungle
11 / 7 / 4
33.3% KP
34,694
22.3% share
13,902g
200 CS · 6.5/m
medal clip that#bang
Kindred · Mid
7 / 8 / 5
26.7% KP
40,394
26% share
13,480g
255 CS · 8.3/m
Phantix#NA1
Yasuo · ADC
10 / 6 / 8
40% KP
19,234
12.4% share
15,061g
215 CS · 7/m
youtube ckreborn#pris
Alistar · Support
4 / 5 / 18
48.9% KP
19,956
12.8% share
9,853g
18 CS · 0.6/m
Red side
VictoryCHICKENORBUNNY#CLUCK
Zaahen · Top
5 / 15 / 9
40% KP
22,757
20.2% share
10,677g
153 CS · 5/m
AllHailPlankton#NA1
Wukong · Jungle
11 / 5 / 15
74.3% KP
22,379
19.8% share
16,777g
198 CS · 6.4/m
snake hoe#NA1
Shyvana · Mid
9 / 5 / 10
54.3% KP
30,006
26.6% share
15,607g
253 CS · 8.2/m
Austinn#1234
Yunara · ADC
9 / 9 / 13
62.9% KP
26,919
23.9% share
17,644g
222 CS · 7.2/m
aeritedrfiafvfin#denuo
Senna · Support
1 / 11 / 15
45.7% KP
10,700
9.5% share
9,872g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
