Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 103 days ago
5 / 7 / 5
K / D / A
37%
Kill participation
1,027.3
Damage / min
13,788g
429.1 gold / min
21
8 placed · 2 cleared
282
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCHICKENORBUNNY#CLUCK
Zaahen · Top
5 / 7 / 5
37% KP
33,009
22.1% share
13,788g
282 CS · 8.8/m
xVanyZ#NA1
Talon · Jungle
6 / 9 / 4
37% KP
23,986
16% share
14,195g
261 CS · 8.1/m
Mister Wubz#8688
Xerath · Mid
9 / 5 / 6
55.6% KP
40,823
27.3% share
14,044g
271 CS · 8.4/m
hopeful#101
Varus · ADC
5 / 15 / 8
48.1% KP
36,509
24.4% share
14,466g
187 CS · 5.8/m
Mohanno#BOL4
Bard · Support
2 / 3 / 17
70.4% KP
15,279
10.2% share
9,748g
37 CS · 1.2/m
Red side
VictorySpryRain#NA1
Dr. Mundo · Top
8 / 2 / 4
30.8% KP
42,795
30.1% share
14,988g
242 CS · 7.5/m
juneweewee#333
Ezreal · Jungle
5 / 5 / 8
33.3% KP
24,502
17.3% share
15,137g
264 CS · 8.2/m
Solarbacca#EUW10
Gangplank · Mid
7 / 6 / 9
41% KP
20,251
14.3% share
16,432g
287 CS · 8.9/m
TTV TrainersNA#KARTH
Karthus · ADC
16 / 7 / 11
69.2% KP
38,940
27.4% share
17,800g
249 CS · 7.7/m
Bunnerina#666
Neeko · Support
3 / 7 / 16
48.7% KP
15,550
10.9% share
10,046g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
