Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 102 days ago
2 / 2 / 0
K / D / A
28.6%
Kill participation
572.6
Damage / min
9,256g
388.4 gold / min
18
8 placed · 1 cleared
192
8.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCHICKENORBUNNY#CLUCK
Zaahen · Top
2 / 2 / 0
28.6% KP
13,646
26.4% share
9,256g
192 CS · 8.1/m
Gemuine#5798
Nunu & Willump · Jungle
1 / 6 / 2
42.9% KP
6,398
12.4% share
7,992g
156 CS · 6.5/m
homulilly#0726
Irelia · Mid
1 / 9 / 2
42.9% KP
14,208
27.5% share
8,543g
205 CS · 8.6/m
Blackengel#244
Seraphine · ADC
2 / 7 / 1
42.9% KP
10,852
21% share
8,685g
193 CS · 8.1/m
moomoomarko#ttv
Alistar · Support
1 / 3 / 3
57.1% KP
6,603
12.8% share
5,911g
15 CS · 0.6/m
Red side
Victorystanlasting#NA1
Garen · Top
7 / 3 / 3
37% KP
18,517
19.3% share
12,408g
226 CS · 9.5/m
皮卡丘#GOD
Karthus · Jungle
11 / 0 / 10
77.8% KP
26,332
27.5% share
13,902g
225 CS · 9.4/m
No FF Mental#Play
Anivia · Mid
1 / 1 / 12
48.1% KP
14,557
15.2% share
9,197g
187 CS · 7.8/m
4EVR#h2f
Xerath · ADC
3 / 1 / 19
81.5% KP
22,016
23% share
10,763g
180 CS · 7.6/m
slowsilver03#aryan
Janna · Support
5 / 2 / 21
96.3% KP
14,441
15.1% share
8,900g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
