Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 102 days ago
8 / 5 / 10
K / D / A
50%
Kill participation
701.4
Damage / min
12,416g
445.6 gold / min
16
5 placed · 5 cleared
191
6.9 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFleuber Burbler#탱크탑
Ornn · Top
4 / 3 / 10
38.9% KP
21,461
19.7% share
10,404g
179 CS · 6.4/m
Skum#CHN
Jarvan IV · Jungle
8 / 5 / 14
61.1% KP
17,191
15.8% share
12,879g
172 CS · 6.2/m
CHICKENORBUNNY#CLUCK
Fizz · Mid
8 / 5 / 10
50% KP
19,546
18% share
12,416g
191 CS · 6.9/m
dumb bunny#Ihop
Caitlyn · ADC
12 / 4 / 8
55.6% KP
37,219
34.2% share
17,326g
241 CS · 8.6/m
Terralite#NA1
Bard · Support
4 / 4 / 18
61.1% KP
13,295
12.2% share
10,154g
29 CS · 1/m
Red side
DefeatShroompasta#Hu234
Illaoi · Top
0 / 5 / 4
19% KP
15,362
15.4% share
10,985g
246 CS · 8.8/m
S15 M1 S16 C1#49 WR
Draven · Jungle
9 / 6 / 1
47.6% KP
29,074
29.2% share
14,905g
224 CS · 8/m
waffle#6969
Sylas · Mid
9 / 9 / 4
61.9% KP
24,681
24.8% share
12,064g
180 CS · 6.5/m
hopeful#101
Sivir · ADC
1 / 8 / 3
19% KP
15,079
15.1% share
11,706g
253 CS · 9.1/m
Dae Jang Geum#Poon
Sona · Support
2 / 8 / 14
76.2% KP
15,518
15.6% share
8,802g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
