Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 102 days ago
3 / 6 / 4
K / D / A
53.8%
Kill participation
558.5
Damage / min
10,758g
370.3 gold / min
12
6 placed · 1 cleared
249
8.6 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzortise#forst
Yone · Top
7 / 7 / 6
43.3% KP
32,791
32.4% share
13,981g
226 CS · 7.8/m
arthurccccccc#NA1
Bel'Veth · Jungle
7 / 0 / 11
60% KP
16,184
16% share
14,936g
249 CS · 8.6/m
FullyBlind#1209
Veigar · Mid
13 / 2 / 5
60% KP
26,740
26.4% share
14,294g
221 CS · 7.6/m
CantCarry#NA1
Senna · ADC
2 / 0 / 20
73.3% KP
18,050
17.9% share
13,285g
166 CS · 5.7/m
charlie too kirk#bbw
Tahm Kench · Support
1 / 4 / 17
60% KP
7,347
7.3% share
8,175g
18 CS · 0.6/m
Red side
DefeatButahfinger#6891
Naafiri · Top
3 / 7 / 3
46.2% KP
18,937
21.9% share
10,831g
246 CS · 8.5/m
BánhBaoChiênDog#Chó1
Aatrox · Jungle
4 / 7 / 4
61.5% KP
14,189
16.4% share
11,966g
215 CS · 7.4/m
CHICKENORBUNNY#CLUCK
Lissandra · Mid
3 / 6 / 4
53.8% KP
16,225
18.8% share
10,758g
249 CS · 8.6/m
Cholula Sauce#NA1
Brand · ADC
3 / 4 / 4
53.8% KP
33,018
38.3% share
11,790g
234 CS · 8.1/m
Respirit#NA1
Thresh · Support
0 / 6 / 7
53.8% KP
3,906
4.5% share
6,965g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
