Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 102 days ago
7 / 8 / 5
K / D / A
54.5%
Kill participation
1,041.6
Damage / min
10,136g
381.8 gold / min
13
5 placed · 3 cleared
160
6 CS / min
Objective control
3
Dragons
1
Baron
12
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAncientElements#001
Darius · Top
10 / 3 / 3
40.6% KP
22,022
24.9% share
13,057g
209 CS · 7.9/m
jackie#eep
Dr. Mundo · Jungle
4 / 3 / 9
40.6% KP
14,103
15.9% share
11,733g
170 CS · 6.4/m
Haisen#1843
Qiyana · Mid
12 / 5 / 3
46.9% KP
27,107
30.6% share
13,727g
185 CS · 7/m
PVE wertion#NA1
Mel · ADC
6 / 4 / 3
28.1% KP
21,764
24.6% share
13,892g
250 CS · 9.4/m
Clavinn#NA1
Rell · Support
0 / 7 / 11
34.4% KP
3,505
4% share
8,394g
38 CS · 1.4/m
Red side
DefeatDragonlord1044#1044
Gnar · Top
4 / 9 / 5
40.9% KP
18,503
20% share
9,827g
177 CS · 6.7/m
Alex#CSWJT
Graves · Jungle
8 / 6 / 8
72.7% KP
28,974
31.3% share
14,964g
236 CS · 8.9/m
CHICKENORBUNNY#CLUCK
Annie · Mid
7 / 8 / 5
54.5% KP
27,654
29.9% share
10,136g
160 CS · 6/m
ZeroAndTen#Bot
Jinx · ADC
1 / 4 / 1
9.1% KP
9,112
9.8% share
11,149g
227 CS · 8.5/m
Swkeeee#NA1
Janna · Support
2 / 5 / 17
86.4% KP
8,358
9% share
8,444g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
