Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 102 days ago
3 / 9 / 11
K / D / A
46.7%
Kill participation
320.5
Damage / min
8,254g
294.1 gold / min
48
22 placed · 3 cleared
19
0.7 CS / min
Objective control
1
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPlz say nothing#NA1
Jax · Top
4 / 10 / 3
23.3% KP
17,768
16.9% share
10,793g
177 CS · 6.3/m
masterjay#NA1
Rek'Sai · Jungle
7 / 5 / 9
53.3% KP
19,393
18.4% share
13,043g
168 CS · 6/m
Big Ape#NA2
Ryze · Mid
6 / 9 / 10
53.3% KP
27,753
26.4% share
11,391g
190 CS · 6.8/m
BaguetteBeatdown#Oui
Draven · ADC
10 / 9 / 6
53.3% KP
31,339
29.8% share
15,256g
229 CS · 8.2/m
CHICKENORBUNNY#CLUCK
Pyke · Support
3 / 9 / 11
46.7% KP
8,996
8.5% share
8,254g
19 CS · 0.7/m
Red side
VictoryPopSmke#NA1
Illaoi · Top
7 / 3 / 8
36.6% KP
31,054
24.5% share
13,999g
236 CS · 8.4/m
사랑해 uin ng#NA3
Jarvan IV · Jungle
9 / 7 / 14
56.1% KP
19,404
15.3% share
13,587g
173 CS · 6.2/m
HootHoot#Teku
Akali · Mid
17 / 6 / 9
63.4% KP
47,136
37.2% share
15,097g
205 CS · 7.3/m
SpammyVZX#NA1
Samira · ADC
5 / 9 / 8
31.7% KP
16,944
13.4% share
12,624g
190 CS · 6.8/m
Sona Booty#NA1
Lux · Support
3 / 5 / 10
31.7% KP
12,327
9.7% share
9,026g
75 CS · 2.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
