Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Ranked Solo/Duo · 101 days ago
11 / 9 / 10
K / D / A
55.3%
Kill participation
1,719.6
Damage / min
18,265g
482.6 gold / min
11
7 placed · 1 cleared
331
8.7 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
13
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI will split#glhf
Ornn · Top
7 / 5 / 17
63.2% KP
33,409
20.3% share
13,824g
223 CS · 5.9/m
Luangs#NA1
Lee Sin · Jungle
7 / 7 / 12
50% KP
19,868
12.1% share
14,058g
200 CS · 5.3/m
CHICKENORBUNNY#CLUCK
Karthus · Mid
11 / 9 / 10
55.3% KP
65,086
39.6% share
18,265g
331 CS · 8.7/m
Danman96#NA1
Draven · ADC
11 / 12 / 7
47.4% KP
34,250
20.8% share
19,707g
248 CS · 6.6/m
一位过客#003
Nautilus · Support
2 / 8 / 15
44.7% KP
11,732
7.1% share
11,233g
55 CS · 1.5/m
Red side
VictoryLynspica#2112
Tristana · Top
7 / 13 / 4
26.8% KP
32,532
16.8% share
17,756g
262 CS · 6.9/m
Billy#NA3
Graves · Jungle
13 / 7 / 18
75.6% KP
59,673
30.8% share
19,604g
308 CS · 8.1/m
Boster#NA1
Galio · Mid
5 / 5 / 25
73.2% KP
33,797
17.4% share
14,975g
202 CS · 5.3/m
AzazelsFriend#Grag
Xerath · ADC
15 / 5 / 11
63.4% KP
56,244
29% share
21,751g
268 CS · 7.1/m
Guärdian#TOP
Leona · Support
1 / 8 / 16
41.5% KP
11,674
6% share
10,376g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
