Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 101 days ago
7 / 4 / 14
K / D / A
55.3%
Kill participation
805.1
Damage / min
13,740g
425.8 gold / min
24
3 placed · 9 cleared
234
7.3 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySilentPotatoLive#NA 1
Sion · Top
2 / 5 / 8
26.3% KP
11,838
11.2% share
12,252g
262 CS · 8.1/m
Astra#TTV
Lee Sin · Jungle
6 / 4 / 20
68.4% KP
17,665
16.7% share
14,233g
208 CS · 6.4/m
CHICKENORBUNNY#CLUCK
Swain · Mid
7 / 4 / 14
55.3% KP
25,978
24.5% share
13,740g
234 CS · 7.3/m
uni pasta#uwu
Twitch · ADC
22 / 4 / 6
73.7% KP
41,835
39.5% share
21,384g
246 CS · 7.6/m
Zxro#Teio
Lulu · Support
1 / 3 / 28
76.3% KP
8,570
8.1% share
10,177g
31 CS · 1/m
Red side
DefeatDontCareDidntAsk#66666
Yone · Top
13 / 7 / 0
65% KP
41,052
39.2% share
16,668g
269 CS · 8.3/m
flying knives#hsn
Talon · Jungle
1 / 8 / 1
10% KP
14,275
13.6% share
11,984g
292 CS · 9/m
DownToFlash#chud
Viktor · Mid
1 / 4 / 1
10% KP
17,540
16.8% share
11,765g
305 CS · 9.5/m
cowvuitton#NA1
Varus · ADC
4 / 10 / 4
40% KP
21,592
20.6% share
12,009g
203 CS · 6.3/m
seraphine#chair
Renata Glasc · Support
1 / 10 / 9
50% KP
10,184
9.7% share
9,403g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
