Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 101 days ago
14 / 4 / 24
K / D / A
80.9%
Kill participation
1,403.1
Damage / min
19,766g
507.7 gold / min
20
6 placed · 3 cleared
278
7.1 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPostHorizon#NA1
Teemo · Top
20 / 5 / 11
68.9% KP
79,981
37.9% share
21,783g
277 CS · 7.1/m
ttvChronoClapper#ttv
Ekko · Jungle
10 / 10 / 15
55.6% KP
31,355
14.9% share
18,577g
280 CS · 7.2/m
Rookid#NA1
Ryze · Mid
5 / 8 / 14
42.2% KP
34,182
16.2% share
16,848g
348 CS · 8.9/m
Best Flayer#NA1
Tristana · ADC
6 / 11 / 9
33.3% KP
44,451
21.1% share
17,874g
293 CS · 7.5/m
Lina#Shen
Shen · Support
4 / 13 / 18
48.9% KP
21,138
10% share
11,998g
26 CS · 0.7/m
Red side
Defeat6ft3 Tatted eBoy#444
Sion · Top
4 / 12 / 12
34% KP
21,488
11% share
14,950g
272 CS · 7/m
Eliamhain#NA1
Zed · Jungle
19 / 11 / 7
55.3% KP
63,726
32.6% share
21,847g
212 CS · 5.4/m
timely#wtnxt
Malzahar · Mid
8 / 10 / 15
48.9% KP
39,619
20.3% share
17,332g
333 CS · 8.6/m
CHICKENORBUNNY#CLUCK
Swain · ADC
14 / 4 / 24
80.9% KP
54,626
28% share
19,766g
278 CS · 7.1/m
xJoyBoy#KING
Bard · Support
2 / 8 / 23
53.2% KP
15,917
8.1% share
11,371g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
