Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 87 days ago
5 / 6 / 19
K / D / A
66.7%
Kill participation
1,057.9
Damage / min
16,195g
405 gold / min
31
11 placed · 8 cleared
243
6.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJsMethod#NA1
Tryndamere · Top
13 / 8 / 9
52.4% KP
40,922
20% share
19,628g
325 CS · 8.1/m
Sheiden#PHL3
Jayce · Jungle
15 / 7 / 17
76.2% KP
63,437
31% share
23,083g
297 CS · 7.4/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
7 / 6 / 20
64.3% KP
30,358
14.8% share
16,585g
252 CS · 6.3/m
p00p00head#69420
Hwei · ADC
6 / 8 / 19
59.5% KP
59,260
28.9% share
16,818g
272 CS · 6.8/m
ankara aiden#MESSI
Nautilus · Support
1 / 7 / 19
47.6% KP
10,885
5.3% share
10,923g
46 CS · 1.2/m
Red side
DefeatReveall#7469
Yone · Top
8 / 10 / 3
30.6% KP
24,855
13.5% share
15,780g
301 CS · 7.5/m
Aeon#NA3
Lee Sin · Jungle
15 / 6 / 14
80.6% KP
41,872
22.8% share
18,717g
262 CS · 6.6/m
Dun#NA1
Viktor · Mid
7 / 11 / 16
63.9% KP
65,991
35.9% share
16,628g
324 CS · 8.1/m
CHICKENORBUNNY#CLUCK
Swain · ADC
5 / 6 / 19
66.7% KP
42,297
23% share
16,195g
243 CS · 6.1/m
Bolt#ADC
Braum · Support
1 / 9 / 25
72.2% KP
8,843
4.8% share
10,558g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
