Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 86 days ago
16 / 3 / 6
K / D / A
62.9%
Kill participation
1,556.1
Damage / min
14,501g
591.5 gold / min
20
6 placed · 5 cleared
209
8.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory魔法老登#芙 莉 莲
Zaahen · Top
9 / 2 / 5
40% KP
34,042
28.7% share
13,783g
226 CS · 9.2/m
quante#1997
Urgot · Jungle
4 / 5 / 10
40% KP
16,662
14.1% share
11,020g
189 CS · 7.7/m
Toothbooth#NA1
Azir · Mid
2 / 4 / 7
25.7% KP
15,684
13.2% share
10,286g
217 CS · 8.9/m
CHICKENORBUNNY#CLUCK
Swain · ADC
16 / 3 / 6
62.9% KP
38,150
32.2% share
14,501g
209 CS · 8.5/m
Brash#BRSH
Leona · Support
4 / 2 / 22
74.3% KP
13,961
11.8% share
8,459g
16 CS · 0.7/m
Red side
DefeatCaptBear#NA1
Kled · Top
2 / 3 / 1
18.8% KP
17,397
20.7% share
9,719g
237 CS · 9.7/m
Zenith#Yone
Sylas · Jungle
3 / 9 / 6
56.3% KP
19,131
22.8% share
7,994g
126 CS · 5.1/m
7Wylly7#NA1
Gangplank · Mid
2 / 8 / 5
43.8% KP
19,855
23.7% share
10,381g
182 CS · 7.4/m
Alexsander#Xayah
Xayah · ADC
3 / 10 / 3
37.5% KP
14,608
17.4% share
9,348g
188 CS · 7.7/m
Kodeki#こうべ
Rakan · Support
6 / 5 / 7
81.3% KP
12,947
15.4% share
8,960g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
