Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 86 days ago
10 / 1 / 17
K / D / A
56.3%
Kill participation
1,772.9
Damage / min
16,493g
542.8 gold / min
19
5 placed · 7 cleared
260
8.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnUglyBroccoli#TTV
Kog'Maw · Top
4 / 14 / 2
26.1% KP
40,521
28.1% share
10,973g
205 CS · 6.7/m
Aeon#NA3
Dr. Mundo · Jungle
4 / 5 / 11
65.2% KP
29,532
20.5% share
12,965g
220 CS · 7.2/m
Petricite#Sylas
Sylas · Mid
9 / 7 / 5
60.9% KP
27,873
19.3% share
13,205g
228 CS · 7.5/m
Fel#Fire
Varus · ADC
1 / 11 / 3
17.4% KP
30,005
20.8% share
12,624g
266 CS · 8.8/m
victor#bozo
Shen · Support
5 / 11 / 8
56.5% KP
16,191
11.2% share
10,663g
36 CS · 1.2/m
Red side
Victorymagnolia#2026
Nidalee · Top
13 / 2 / 15
58.3% KP
44,174
26% share
16,987g
221 CS · 7.3/m
SuperEdgyName666#NA1
Rengar · Jungle
14 / 8 / 10
50% KP
29,375
17.3% share
16,433g
247 CS · 8.1/m
サスケ#NA2
Katarina · Mid
7 / 7 / 10
35.4% KP
26,100
15.4% share
13,407g
240 CS · 7.9/m
CHICKENORBUNNY#CLUCK
Swain · ADC
10 / 1 / 17
56.3% KP
53,867
31.7% share
16,493g
260 CS · 8.6/m
ワカ ラカ#DDR
Elise · Support
4 / 5 / 22
54.2% KP
16,406
9.7% share
10,305g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
