Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 85 days ago
7 / 7 / 1
K / D / A
40%
Kill participation
982.8
Damage / min
14,045g
446.3 gold / min
14
4 placed · 3 cleared
229
7.3 CS / min
Objective control
4
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybitter heart#1314
Akali · Top
7 / 1 / 10
40.5% KP
27,427
19.4% share
13,507g
231 CS · 7.3/m
BánhBaoChiênDog#Chó1
Aatrox · Jungle
7 / 5 / 13
47.6% KP
27,975
19.8% share
16,178g
281 CS · 8.9/m
Arkeam#YEL
Viktor · Mid
10 / 1 / 7
40.5% KP
33,393
23.6% share
16,326g
310 CS · 9.9/m
Tsuki#Waves
Ziggs · ADC
11 / 7 / 10
50% KP
32,272
22.8% share
16,082g
249 CS · 7.9/m
420 Blaze It#360
Vel'Koz · Support
7 / 6 / 16
54.8% KP
20,402
14.4% share
11,199g
26 CS · 0.8/m
Red side
DefeatBIoodreigna#NA1
Yorick · Top
3 / 6 / 2
25% KP
25,908
25.1% share
11,756g
252 CS · 8/m
Neon Lettuce#Na2
Nocturne · Jungle
7 / 11 / 3
50% KP
26,457
25.6% share
12,946g
225 CS · 7.2/m
ADdx#calc
Syndra · Mid
2 / 11 / 1
15% KP
13,116
12.7% share
9,626g
182 CS · 5.8/m
CHICKENORBUNNY#CLUCK
Swain · ADC
7 / 7 / 1
40% KP
30,925
29.9% share
14,045g
229 CS · 7.3/m
think of roses#NA1
Thresh · Support
1 / 7 / 8
45% KP
6,926
6.7% share
8,816g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
