Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 85 days ago
8 / 4 / 19
K / D / A
69.2%
Kill participation
975.4
Damage / min
16,174g
495.1 gold / min
15
8 placed · 4 cleared
238
7.3 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDwye#NA1
Darius · Top
8 / 9 / 2
27.8% KP
30,847
21.3% share
14,601g
284 CS · 8.7/m
Geno#pog
Kha'Zix · Jungle
5 / 5 / 9
38.9% KP
21,451
14.8% share
12,917g
222 CS · 6.8/m
STARBORNDEATHGOD#KING
Syndra · Mid
4 / 9 / 8
33.3% KP
28,108
19.5% share
12,813g
213 CS · 6.5/m
Sabin#0006
Jhin · ADC
12 / 6 / 7
52.8% KP
44,879
31.1% share
16,452g
261 CS · 8/m
kyledog128#NA1
Blitzcrank · Support
7 / 10 / 12
52.8% KP
19,201
13.3% share
9,971g
20 CS · 0.6/m
Red side
VictoryMYPPDONTWORKLMAO#IM78
Cho'Gath · Top
6 / 5 / 8
35.9% KP
22,688
17.3% share
12,649g
192 CS · 5.9/m
ChaosRain#123
Rengar · Jungle
6 / 9 / 8
35.9% KP
28,561
21.8% share
15,429g
231 CS · 7.1/m
IlIlIlIlIIllI#IlIl
Viego · Mid
16 / 10 / 7
59% KP
34,921
26.6% share
17,460g
233 CS · 7.1/m
CHICKENORBUNNY#CLUCK
Swain · ADC
8 / 4 / 19
69.2% KP
31,864
24.3% share
16,174g
238 CS · 7.3/m
Kodeki#こうべ
Rakan · Support
3 / 8 / 24
69.2% KP
13,235
10.1% share
10,597g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
