Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 84 days ago
8 / 11 / 16
K / D / A
55.8%
Kill participation
1,177.2
Damage / min
16,256g
446.4 gold / min
18
10 placed · 3 cleared
261
7.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYPPH#808
Sett · Top
10 / 10 / 6
45.7% KP
39,497
24.2% share
15,310g
243 CS · 6.7/m
AnotherGanker#NA2
Kha'Zix · Jungle
9 / 6 / 11
57.1% KP
31,879
19.6% share
17,538g
258 CS · 7.1/m
Spark T Spino#Issun
Zaahen · Mid
8 / 10 / 10
51.4% KP
33,062
20.3% share
13,337g
227 CS · 6.2/m
rivíére#x1412
Syndra · ADC
5 / 11 / 7
34.3% KP
26,634
16.3% share
18,239g
291 CS · 8/m
ENJAMBMENT#jam
Vel'Koz · Support
3 / 8 / 14
48.6% KP
31,876
19.6% share
11,380g
53 CS · 1.5/m
Red side
Victorygemi#swift
Poppy · Top
2 / 9 / 13
34.9% KP
25,818
14.7% share
11,490g
212 CS · 5.8/m
Aeon#NA3
Vi · Jungle
21 / 5 / 8
67.4% KP
40,265
22.9% share
21,454g
268 CS · 7.4/m
CHICKENORBUNNY#CLUCK
Swain · Mid
8 / 11 / 16
55.8% KP
42,868
24.4% share
16,256g
261 CS · 7.2/m
2 GUCCI BELTS GG#MONEY
Xerath · ADC
10 / 3 / 15
58.1% KP
52,743
30% share
19,410g
320 CS · 8.8/m
Ingvar#NA1
Blitzcrank · Support
2 / 7 / 23
58.1% KP
13,999
8% share
11,020g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
