Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 84 days ago
14 / 3 / 17
K / D / A
56.4%
Kill participation
1,293.5
Damage / min
15,685g
610.3 gold / min
5
4 placed · 0 cleared
193
7.5 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKie#kku
Yone · Top
10 / 4 / 11
38.2% KP
24,939
20.9% share
13,353g
253 CS · 9.8/m
worldwidetalent#end
Pantheon · Jungle
12 / 4 / 14
47.3% KP
21,571
18.1% share
12,380g
131 CS · 5.1/m
Davemon#NA1
Ekko · Mid
9 / 5 / 5
25.5% KP
15,890
13.3% share
11,539g
179 CS · 7/m
CHICKENORBUNNY#CLUCK
Swain · ADC
14 / 3 / 17
56.4% KP
33,244
27.8% share
15,685g
193 CS · 7.5/m
MIDKING#KKKKK
Camille · Support
10 / 5 / 22
58.2% KP
23,847
20% share
12,610g
39 CS · 1.5/m
Red side
Defeatcant type#1998
Riven · Top
2 / 13 / 11
61.9% KP
9,868
10.6% share
9,447g
151 CS · 5.9/m
ark#woopa
Graves · Jungle
10 / 8 / 3
61.9% KP
28,288
30.5% share
14,229g
214 CS · 8.3/m
Trisend3#NA1
Orianna · Mid
4 / 10 / 7
52.4% KP
27,856
30.1% share
10,244g
186 CS · 7.2/m
Aiden Yasuo#MESSI
Yasuo · ADC
4 / 11 / 7
52.4% KP
19,521
21.1% share
12,217g
221 CS · 8.6/m
Ivan#Maddy
Alistar · Support
1 / 13 / 13
66.7% KP
7,132
7.7% share
6,604g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
