Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 67 days ago
10 / 7 / 8
K / D / A
56.3%
Kill participation
706.3
Damage / min
15,675g
455 gold / min
18
6 placed · 5 cleared
213
6.2 CS / min
Objective control
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoldenNinja103#NA1
Camille · Top
14 / 4 / 15
74.4% KP
48,594
28.1% share
18,426g
252 CS · 7.3/m
caomeieeer#NA1
Kindred · Jungle
16 / 5 / 10
66.7% KP
47,310
27.4% share
20,080g
281 CS · 8.2/m
Jinus Bestfriend#Saja
Yone · Mid
1 / 7 / 11
30.8% KP
26,425
15.3% share
13,050g
259 CS · 7.5/m
Akada#NA1
Syndra · ADC
8 / 8 / 10
46.2% KP
41,260
23.9% share
18,238g
280 CS · 8.1/m
Pyke Wazowski#1982
Rell · Support
0 / 8 / 22
56.4% KP
9,114
5.3% share
9,362g
13 CS · 0.4/m
Red side
Defeatmimzv9#pepga
Fiora · Top
11 / 10 / 3
43.8% KP
43,408
31% share
18,128g
272 CS · 7.9/m
Avano#Usurp
Naafiri · Jungle
4 / 9 / 6
31.3% KP
12,680
9.1% share
11,383g
184 CS · 5.3/m
OH MY GOLLY#GOSH
Azir · Mid
6 / 10 / 10
50% KP
44,505
31.8% share
14,768g
282 CS · 8.2/m
CHICKENORBUNNY#CLUCK
Swain · ADC
10 / 7 / 8
56.3% KP
24,333
17.4% share
15,675g
213 CS · 6.2/m
no ping me i cry#S25D1
Sona · Support
1 / 4 / 18
59.4% KP
15,164
10.8% share
10,020g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
