Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 66 days ago
5 / 4 / 8
K / D / A
59.1%
Kill participation
1,042.5
Damage / min
9,618g
401.6 gold / min
17
5 placed · 3 cleared
165
6.9 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRagna#Hunt
Camille · Top
5 / 9 / 0
22.7% KP
16,032
16.3% share
8,119g
144 CS · 6/m
Dantes#Arise
Hecarim · Jungle
8 / 4 / 3
50% KP
25,798
26.2% share
11,017g
213 CS · 8.9/m
ARMAO#NA1
Cassiopeia · Mid
3 / 7 / 6
40.9% KP
25,814
26.2% share
9,135g
177 CS · 7.4/m
CHICKENORBUNNY#CLUCK
Swain · ADC
5 / 4 / 8
59.1% KP
24,968
25.3% share
9,618g
165 CS · 6.9/m
Projecki#NA1
Taric · Support
1 / 7 / 12
59.1% KP
5,900
6% share
6,459g
25 CS · 1/m
Red side
VictoryNinkey#300
Gwen · Top
10 / 3 / 6
51.6% KP
29,123
25.5% share
13,323g
198 CS · 8.3/m
pentaless#NA4
Nunu & Willump · Jungle
7 / 3 / 19
83.9% KP
19,375
17% share
11,047g
155 CS · 6.5/m
Eyezick#416
Nasus · Mid
8 / 1 / 11
61.3% KP
32,692
28.6% share
12,241g
165 CS · 6.9/m
一方通行#1031
Sivir · ADC
5 / 9 / 6
35.5% KP
22,986
20.1% share
11,428g
171 CS · 7.1/m
duoking1#2r1s7
Blitzcrank · Support
1 / 7 / 14
48.4% KP
9,941
8.7% share
7,107g
41 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
