Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 65 days ago
10 / 5 / 7
K / D / A
65.4%
Kill participation
1,124
Damage / min
13,376g
424.6 gold / min
21
7 placed · 8 cleared
201
6.4 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlexsZed TTV#4316
Zed · Top
7 / 8 / 6
36.1% KP
28,174
20% share
14,071g
203 CS · 6.4/m
DoudouBates#NA1
Hecarim · Jungle
7 / 3 / 14
58.3% KP
24,855
17.6% share
15,869g
279 CS · 8.9/m
stitch#bluu
Azir · Mid
9 / 4 / 6
41.7% KP
45,327
32.2% share
16,055g
284 CS · 9/m
DUCHARME#KTOON
Aphelios · ADC
12 / 5 / 9
58.3% KP
33,323
23.7% share
17,857g
206 CS · 6.5/m
Projecki#NA1
Braum · Support
1 / 6 / 23
66.7% KP
9,220
6.5% share
9,675g
19 CS · 0.6/m
Red side
DefeatThe Papaya Lord#Red
Akali · Top
4 / 7 / 3
26.9% KP
13,894
14.1% share
11,147g
237 CS · 7.5/m
SSSHHH#SCRET
Udyr · Jungle
6 / 7 / 8
53.8% KP
25,874
26.3% share
13,235g
241 CS · 7.7/m
0 FUN HAVER#NONE
Tristana · Mid
2 / 8 / 8
38.5% KP
12,544
12.7% share
12,195g
204 CS · 6.5/m
CHICKENORBUNNY#CLUCK
Swain · ADC
10 / 5 / 7
65.4% KP
35,405
35.9% share
13,376g
201 CS · 6.4/m
Seiun Sky#UMA1
Rell · Support
4 / 9 / 13
65.4% KP
10,770
10.9% share
9,670g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
