Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 54 days ago
14 / 5 / 9
K / D / A
67.6%
Kill participation
1,717.3
Damage / min
21,560g
588.5 gold / min
28
9 placed · 8 cleared
298
8.1 CS / min
Objective control
2
Dragons
1
Baron
13
Towers
4
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZwag#Faker
Yorick · Top
5 / 4 / 7
35.3% KP
38,143
20.8% share
16,863g
306 CS · 8.4/m
holychickencows#dshao
Qiyana · Jungle
6 / 11 / 9
44.1% KP
29,749
16.2% share
18,453g
271 CS · 7.4/m
Samikin#uwu
Tristana · Mid
9 / 10 / 4
38.2% KP
37,565
20.5% share
16,781g
307 CS · 8.4/m
CHICKENORBUNNY#CLUCK
Swain · ADC
14 / 5 / 9
67.6% KP
62,912
34.2% share
21,560g
298 CS · 8.1/m
Michiko#Bbyg
Seraphine · Support
0 / 7 / 22
64.7% KP
15,322
8.3% share
12,537g
49 CS · 1.3/m
Red side
DefeatPuppeh#333
Nasus · Top
4 / 7 / 6
27% KP
40,559
25.3% share
16,826g
327 CS · 8.9/m
terrace#NA45
Talon · Jungle
8 / 6 / 14
59.5% KP
33,427
20.9% share
16,495g
270 CS · 7.4/m
Skyy#NA11
Sylas · Mid
10 / 7 / 13
62.2% KP
35,841
22.4% share
15,514g
249 CS · 6.8/m
Good Boi#twtv
Miss Fortune · ADC
13 / 9 / 8
56.8% KP
38,167
23.8% share
23,396g
363 CS · 9.9/m
Projecki#NA1
Rell · Support
2 / 5 / 23
67.6% KP
12,135
7.6% share
10,731g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
