Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Victory
Ranked Solo/Duo · 53 days ago
9 / 3 / 8
K / D / A
54.8%
Kill participation
1,164.1
Damage / min
13,654g
483.3 gold / min
16
4 placed · 2 cleared
241
8.5 CS / min
Objective control
4
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChúpéGùa#gruuu
Fiora · Top
5 / 7 / 4
29% KP
22,394
18.4% share
11,782g
198 CS · 7/m
White Canyon#Ken
Trundle · Jungle
9 / 5 / 15
77.4% KP
25,222
20.7% share
14,695g
197 CS · 7/m
CHICKENORBUNNY#CLUCK
Malzahar · Mid
9 / 3 / 8
54.8% KP
32,885
27% share
13,654g
241 CS · 8.5/m
youtube ckreborn#pris
Ziggs · ADC
7 / 3 / 12
61.3% KP
34,195
28% share
14,834g
239 CS · 8.5/m
no excuses#climb
Twisted Fate · Support
1 / 6 / 17
58.1% KP
7,277
6% share
8,489g
16 CS · 0.6/m
Red side
DefeatDARKWINGS#NA3
Cassiopeia · Top
8 / 5 / 6
58.3% KP
25,724
27.4% share
12,619g
231 CS · 8.2/m
pentaless#NA4
Skarner · Jungle
5 / 7 / 7
50% KP
14,090
15% share
10,832g
171 CS · 6.1/m
lime melon 0022#52648
Ekko · Mid
5 / 5 / 7
50% KP
18,652
19.8% share
11,088g
203 CS · 7.2/m
melke#0001
Jhin · ADC
4 / 6 / 6
41.7% KP
17,940
19.1% share
11,829g
199 CS · 7/m
Good Boi#twtv
Senna · Support
2 / 8 / 13
62.5% KP
17,636
18.8% share
9,091g
57 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
