Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 52 days ago
7 / 8 / 10
K / D / A
43.6%
Kill participation
820.3
Damage / min
13,515g
435 gold / min
17
5 placed · 5 cleared
213
6.9 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGLIDE GLIDE#SMURF
Kayle · Top
5 / 11 / 19
64.9% KP
28,984
18.4% share
12,455g
195 CS · 6.3/m
LFT Sheiden#PHL1
Jayce · Jungle
9 / 5 / 14
62.2% KP
26,463
16.8% share
15,495g
201 CS · 6.5/m
the pob#NA1
Sylas · Mid
9 / 6 / 15
64.9% KP
39,046
24.8% share
14,909g
238 CS · 7.7/m
refugo#4525
Yunara · ADC
10 / 9 / 8
48.6% KP
37,518
23.9% share
17,765g
263 CS · 8.5/m
VI0LET#NA1
Vel'Koz · Support
4 / 8 / 16
54.1% KP
25,284
16.1% share
11,598g
57 CS · 1.8/m
Red side
DefeatGJONES#FIGHT
Camille · Top
12 / 10 / 6
46.2% KP
34,007
24.6% share
13,910g
222 CS · 7.1/m
Munchy Punchy#YAYYY
Naafiri · Jungle
14 / 5 / 5
48.7% KP
30,964
22.4% share
15,340g
230 CS · 7.4/m
Avano#Usurp
Vladimir · Mid
4 / 5 / 6
25.6% KP
37,597
27.2% share
12,682g
238 CS · 7.7/m
CHICKENORBUNNY#CLUCK
Swain · ADC
7 / 8 / 10
43.6% KP
25,484
18.4% share
13,515g
213 CS · 6.9/m
No Care#MDB
Nautilus · Support
2 / 9 / 14
41% KP
10,385
7.5% share
8,825g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
