Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 47 days ago
4 / 2 / 18
K / D / A
68.8%
Kill participation
767.5
Damage / min
13,909g
473.9 gold / min
16
7 placed · 4 cleared
239
8.1 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYordleswaggins#NA1
Volibear · Top
7 / 5 / 4
47.8% KP
30,790
33.2% share
12,292g
216 CS · 7.4/m
garbocan#ivern
Ivern · Jungle
5 / 4 / 12
73.9% KP
12,582
13.6% share
11,901g
134 CS · 4.6/m
Thebausffs#KR2
Yasuo · Mid
7 / 11 / 4
47.8% KP
25,502
27.5% share
12,516g
245 CS · 8.3/m
H1romiaya#19y
Jinx · ADC
3 / 4 / 2
21.7% KP
15,617
16.8% share
13,230g
245 CS · 8.3/m
Hippo#Feed
Rell · Support
1 / 8 / 11
52.2% KP
8,211
8.9% share
7,780g
23 CS · 0.8/m
Red side
VictoryTime will tell#1212
Jax · Top
8 / 7 / 6
43.8% KP
21,448
20.9% share
12,807g
176 CS · 6/m
lightrocket2#NA1
Taric · Jungle
3 / 6 / 23
81.3% KP
13,089
12.8% share
12,372g
199 CS · 6.8/m
ybsilver#tldr
Lee Sin · Mid
8 / 5 / 14
68.8% KP
21,771
21.2% share
13,089g
232 CS · 7.9/m
CHICKENORBUNNY#CLUCK
Swain · ADC
4 / 2 / 18
68.8% KP
22,526
21.9% share
13,909g
239 CS · 8.1/m
Projecki#NA1
Senna · Support
9 / 3 / 15
75% KP
23,794
23.2% share
13,340g
51 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
