Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 44 days ago
9 / 6 / 10
K / D / A
38%
Kill participation
751.1
Damage / min
13,679g
485.6 gold / min
10
3 placed · 2 cleared
193
6.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv lolAmbrosek#twtv
LeBlanc · Top
6 / 9 / 1
30.4% KP
20,278
19.4% share
10,041g
176 CS · 6.2/m
Verdict#9108
Olaf · Jungle
5 / 8 / 5
43.5% KP
26,539
25.4% share
12,931g
190 CS · 6.7/m
deadly#mid
Katarina · Mid
4 / 11 / 3
30.4% KP
18,554
17.8% share
10,305g
200 CS · 7.1/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
5 / 12 / 6
47.8% KP
30,530
29.3% share
11,521g
182 CS · 6.5/m
Breezyyy#NA1
Lulu · Support
3 / 11 / 12
65.2% KP
8,438
8.1% share
8,845g
26 CS · 0.9/m
Red side
VictoryCRY NOW#NA1
Yone · Top
11 / 7 / 3
28% KP
33,752
26.9% share
14,915g
275 CS · 9.8/m
1YO Chat Ban#MBSRY
Xin Zhao · Jungle
12 / 3 / 8
40% KP
23,209
18.5% share
14,698g
193 CS · 6.9/m
youtube ckreborn#pris
Galio · Mid
17 / 2 / 8
50% KP
33,261
26.6% share
14,503g
192 CS · 6.8/m
CHICKENORBUNNY#CLUCK
Swain · ADC
9 / 6 / 10
38% KP
21,157
16.9% share
13,679g
193 CS · 6.9/m
Lafey#uwus
Zyra · Support
1 / 5 / 16
34% KP
13,871
11.1% share
8,735g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
