Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 43 days ago
10 / 2 / 11
K / D / A
65.6%
Kill participation
1,045.8
Damage / min
12,963g
545.4 gold / min
16
6 placed · 3 cleared
169
7.1 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory7Wylly7#NA1
Gangplank · Top
6 / 4 / 14
62.5% KP
24,931
22.6% share
12,201g
210 CS · 8.8/m
patience#Nice
Graves · Jungle
10 / 4 / 11
65.6% KP
19,580
17.7% share
13,194g
181 CS · 7.6/m
Ahj#Tiff
Viktor · Mid
6 / 1 / 12
56.3% KP
33,640
30.5% share
10,455g
192 CS · 8.1/m
CHICKENORBUNNY#CLUCK
Swain · ADC
10 / 2 / 11
65.6% KP
24,856
22.5% share
12,963g
169 CS · 7.1/m
IJY#002
Nautilus · Support
0 / 6 / 24
75% KP
7,386
6.7% share
7,023g
24 CS · 1/m
Red side
Defeattwtv lolAmbrosek#twtv
Ryze · Top
1 / 7 / 4
29.4% KP
9,518
14.2% share
8,511g
179 CS · 7.5/m
AnotherGanker#NA2
Cho'Gath · Jungle
10 / 5 / 3
76.5% KP
22,594
33.8% share
12,031g
169 CS · 7.1/m
repeat it all#again
Yone · Mid
0 / 7 / 3
17.6% KP
10,170
15.2% share
8,150g
202 CS · 8.5/m
always#91225
Zeri · ADC
2 / 5 / 7
52.9% KP
12,996
19.5% share
10,576g
189 CS · 8/m
黑死牟 Kokushibo#DEMON
Jax · Support
4 / 8 / 5
52.9% KP
11,521
17.2% share
7,092g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
