Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Braum
Victory
Ranked Solo/Duo · 41 days ago
6 / 4 / 23
K / D / A
78.4%
Kill participation
325.6
Damage / min
9,145g
356.3 gold / min
72
33 placed · 4 cleared
15
0.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryeternity#eme1
Lissandra · Top
3 / 2 / 13
43.2% KP
17,390
15.5% share
10,306g
182 CS · 7.1/m
AnotherGanker#NA2
Rek'Sai · Jungle
9 / 1 / 17
70.3% KP
25,277
22.6% share
14,639g
223 CS · 8.7/m
Crit Only#Yone
Yone · Mid
10 / 3 / 8
48.6% KP
27,832
24.8% share
14,054g
228 CS · 8.9/m
킹 콩#NA 1
Yunara · ADC
9 / 4 / 16
67.6% KP
33,163
29.6% share
14,662g
198 CS · 7.7/m
CHICKENORBUNNY#CLUCK
Braum · Support
6 / 4 / 23
78.4% KP
8,356
7.5% share
9,145g
15 CS · 0.6/m
Red side
Defeatttv tewbone#sub
Draven · Top
7 / 8 / 2
64.3% KP
26,753
35.8% share
13,915g
231 CS · 9/m
Aeon#NA3
Jarvan IV · Jungle
2 / 8 / 9
78.6% KP
11,158
14.9% share
10,164g
168 CS · 6.5/m
TGDV Corgiヅ#corgi
Anivia · Mid
2 / 8 / 8
71.4% KP
14,587
19.5% share
9,467g
193 CS · 7.5/m
njt#1968
Swain · ADC
3 / 6 / 6
64.3% KP
15,093
20.2% share
10,613g
214 CS · 8.3/m
Munchy Punchy#YAYYY
Nautilus · Support
0 / 7 / 9
64.3% KP
7,147
9.6% share
6,620g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
