Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 40 days ago
5 / 2 / 17
K / D / A
61.1%
Kill participation
657.7
Damage / min
12,725g
458.8 gold / min
17
7 placed · 1 cleared
209
7.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryeternity#eme1
Lissandra · Top
6 / 2 / 8
38.9% KP
16,356
15.3% share
12,882g
248 CS · 8.9/m
repeat it all#again
Zed · Jungle
15 / 2 / 7
61.1% KP
32,491
30.5% share
16,742g
229 CS · 8.3/m
Kzykendy#NA1
Azir · Mid
6 / 7 / 14
55.6% KP
31,749
29.8% share
13,063g
201 CS · 7.2/m
CHICKENORBUNNY#CLUCK
Swain · ADC
5 / 2 / 17
61.1% KP
18,239
17.1% share
12,725g
209 CS · 7.5/m
Pingky#NA1
Anivia · Support
4 / 6 / 11
41.7% KP
7,813
7.3% share
9,166g
53 CS · 1.9/m
Red side
Defeatgg wtf#neeko
Vi · Top
7 / 6 / 5
63.2% KP
20,404
21.3% share
12,863g
169 CS · 6.1/m
HUNCHO HECAKING#HECA
Olaf · Jungle
6 / 11 / 1
36.8% KP
20,529
21.5% share
11,222g
178 CS · 6.4/m
黑死牟 Kokushibo#DEMON
Viktor · Mid
0 / 11 / 8
42.1% KP
18,722
19.6% share
8,492g
191 CS · 6.9/m
Doublelift#NA01
Zeri · ADC
5 / 4 / 5
52.6% KP
23,282
24.3% share
14,707g
279 CS · 10.1/m
Scarecrow7#na7
Bard · Support
1 / 4 / 11
63.2% KP
12,754
13.3% share
7,814g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
