Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 36 days ago
12 / 5 / 16
K / D / A
77.8%
Kill participation
980.8
Damage / min
18,224g
503 gold / min
22
11 placed · 6 cleared
229
6.3 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAliplane#F15YO
Renekton · Top
5 / 9 / 8
37.1% KP
28,884
18.3% share
13,582g
259 CS · 7.1/m
patience#Nice
Graves · Jungle
10 / 6 / 11
60% KP
32,163
20.4% share
17,719g
265 CS · 7.3/m
PhyMini#NA1
Cassiopeia · Mid
7 / 6 / 8
42.9% KP
35,235
22.3% share
15,995g
305 CS · 8.4/m
킹 콩#NA 1
Jhin · ADC
13 / 9 / 12
71.4% KP
43,122
27.3% share
17,779g
244 CS · 6.7/m
For the King#Rise
Lux · Support
0 / 6 / 24
68.6% KP
18,560
11.7% share
10,731g
45 CS · 1.2/m
Red side
Victoryttv sendrope#sendr
Gangplank · Top
9 / 7 / 14
63.9% KP
49,572
30.9% share
18,823g
335 CS · 9.2/m
ShadowThrash#NA1
Kha'Zix · Jungle
9 / 8 / 7
44.4% KP
25,791
16.1% share
16,339g
274 CS · 7.6/m
Damonte#REAL
Lissandra · Mid
5 / 7 / 15
55.6% KP
38,117
23.8% share
15,712g
292 CS · 8.1/m
CHICKENORBUNNY#CLUCK
Swain · ADC
12 / 5 / 16
77.8% KP
35,537
22.2% share
18,224g
229 CS · 6.3/m
stargazer#poro
Nautilus · Support
1 / 8 / 19
55.6% KP
11,385
7.1% share
10,149g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
