Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Braum
Defeat
Ranked Solo/Duo · 34 days ago
1 / 9 / 20
K / D / A
75%
Kill participation
321.7
Damage / min
8,360g
267.8 gold / min
88
36 placed · 8 cleared
21
0.7 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZven#S16XD
Sion · Top
4 / 3 / 12
42.1% KP
29,759
20.7% share
13,227g
253 CS · 8.1/m
Munchy Punchy#YAYYY
Rengar · Jungle
14 / 8 / 11
65.8% KP
33,540
23.3% share
16,888g
222 CS · 7.1/m
DRAGON WARRIOR#JADE
Yone · Mid
14 / 5 / 9
60.5% KP
41,135
28.6% share
15,754g
258 CS · 8.3/m
Hanieyl#Yonko
Viktor · ADC
6 / 4 / 13
50% KP
29,499
20.5% share
14,808g
226 CS · 7.2/m
SHOP MRBEAST#69420
Rell · Support
0 / 8 / 26
68.4% KP
10,068
7% share
9,337g
30 CS · 1/m
Red side
DefeatSophist Sage#0409
Shen · Top
1 / 5 / 8
32.1% KP
22,149
16.9% share
9,519g
211 CS · 6.8/m
Sheiden#PHL3
Graves · Jungle
19 / 7 / 4
82.1% KP
41,412
31.5% share
20,890g
238 CS · 7.6/m
Win Worlds#2000
Azir · Mid
0 / 12 / 9
32.1% KP
30,188
23% share
10,276g
239 CS · 7.7/m
Uixil#NA1
Corki · ADC
7 / 5 / 10
60.7% KP
27,482
20.9% share
15,179g
262 CS · 8.4/m
CHICKENORBUNNY#CLUCK
Braum · Support
1 / 9 / 20
75% KP
10,042
7.6% share
8,360g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
