Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 34 days ago
12 / 8 / 22
K / D / A
72.3%
Kill participation
1,027.5
Damage / min
17,888g
438.4 gold / min
21
7 placed · 8 cleared
225
5.5 CS / min
Objective control
3
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Big G#Jazzy
Cassiopeia · Top
8 / 5 / 14
47.8% KP
46,214
21.1% share
19,105g
321 CS · 7.9/m
Callme maybe#npc
Qiyana · Jungle
9 / 10 / 16
54.3% KP
40,091
18.3% share
20,732g
276 CS · 6.8/m
Crucile#Coach
Gangplank · Mid
14 / 11 / 14
60.9% KP
67,766
31% share
18,707g
251 CS · 6.2/m
xFSN Saber#NA1
Kog'Maw · ADC
11 / 12 / 12
50% KP
49,383
22.6% share
17,715g
260 CS · 6.4/m
KDKD#9999
Bard · Support
4 / 9 / 28
69.6% KP
15,269
7% share
13,088g
38 CS · 0.9/m
Red side
Defeatyokosei#よこせい
Vladimir · Top
9 / 5 / 10
40.4% KP
42,608
23.6% share
15,755g
284 CS · 7/m
Munchy Punchy#YAYYY
Zed · Jungle
10 / 14 / 14
51.1% KP
43,512
24.1% share
16,826g
201 CS · 4.9/m
Ahj#Tiff
Ambessa · Mid
15 / 6 / 13
59.6% KP
39,763
22.1% share
17,628g
266 CS · 6.5/m
CHICKENORBUNNY#CLUCK
Swain · ADC
12 / 8 / 22
72.3% KP
41,924
23.3% share
17,888g
225 CS · 5.5/m
Hippo#Feed
Rell · Support
1 / 13 / 34
74.5% KP
12,505
6.9% share
12,161g
45 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
