Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 33 days ago
3 / 11 / 11
K / D / A
70%
Kill participation
509.7
Damage / min
8,663g
294.5 gold / min
84
34 placed · 8 cleared
29
1 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHorder#Chris
Gnar · Top
4 / 7 / 4
40% KP
16,116
15.2% share
10,479g
206 CS · 7/m
ISALoL#KARTH
Karthus · Jungle
8 / 8 / 2
50% KP
34,348
32.3% share
13,846g
232 CS · 7.9/m
Retrozing#hey
Corki · Mid
2 / 8 / 4
30% KP
19,320
18.2% share
11,404g
248 CS · 8.4/m
Cody Sun#Ora
Varus · ADC
3 / 5 / 7
50% KP
21,470
20.2% share
12,649g
273 CS · 9.3/m
CHICKENORBUNNY#CLUCK
Swain · Support
3 / 11 / 11
70% KP
14,993
14.1% share
8,663g
29 CS · 1/m
Red side
Victorypennie#fat
Vayne · Top
7 / 6 / 4
28.2% KP
25,277
20.9% share
13,211g
247 CS · 8.4/m
MunchyPunchyLOL#TTV1
Master Yi · Jungle
16 / 1 / 5
53.8% KP
27,691
22.9% share
16,819g
248 CS · 8.4/m
the pob#NA1
Viktor · Mid
11 / 4 / 10
53.8% KP
37,747
31.2% share
15,200g
258 CS · 8.8/m
NEXTLATAM ADKING#Ray
Seraphine · ADC
3 / 4 / 20
59% KP
17,095
14.1% share
13,966g
250 CS · 8.5/m
Crimsonating#NA1
Bard · Support
2 / 5 / 27
74.4% KP
13,048
10.8% share
10,088g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
