Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 33 days ago
8 / 13 / 41
K / D / A
80.3%
Kill participation
1,006
Damage / min
15,326g
341.3 gold / min
128
51 placed · 7 cleared
44
1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWoXiHuan#yoshi
Teemo · Top
8 / 5 / 17
47.2% KP
66,888
21.2% share
18,663g
338 CS · 7.5/m
ISALoL#KARTH
Karthus · Jungle
13 / 19 / 12
47.2% KP
86,842
27.6% share
20,766g
324 CS · 7.2/m
deadly#mid
Katarina · Mid
19 / 15 / 15
64.2% KP
70,348
22.3% share
21,165g
272 CS · 6.1/m
SageWabe#Sage
Ashe · ADC
10 / 8 / 19
54.7% KP
66,708
21.2% share
21,960g
347 CS · 7.7/m
Agent Copter#NA123
Alistar · Support
3 / 14 / 34
69.8% KP
24,242
7.7% share
14,014g
27 CS · 0.6/m
Red side
DefeatNotirt#NA1
K'Sante · Top
4 / 8 / 20
39.3% KP
25,136
11.4% share
15,277g
244 CS · 5.4/m
Ellarenth#NA1
Ivern · Jungle
8 / 10 / 37
73.8% KP
23,970
10.8% share
17,557g
187 CS · 4.2/m
TwtvReiDoRetorno#AURA
Garen · Mid
30 / 5 / 12
68.9% KP
77,300
34.9% share
26,802g
327 CS · 7.3/m
Siere#NA1
Brand · ADC
11 / 17 / 23
55.7% KP
49,681
22.5% share
19,058g
235 CS · 5.2/m
CHICKENORBUNNY#CLUCK
Swain · Support
8 / 13 / 41
80.3% KP
45,168
20.4% share
15,326g
44 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
