Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 32 days ago
8 / 10 / 8
K / D / A
45.7%
Kill participation
736.5
Damage / min
13,687g
432.7 gold / min
27
7 placed · 4 cleared
200
6.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryweieryuxin#pure
Yone · Top
9 / 5 / 6
42.9% KP
32,646
26.6% share
15,519g
295 CS · 9.3/m
melke#0001
Ambessa · Jungle
5 / 7 / 7
34.3% KP
16,666
13.6% share
12,804g
204 CS · 6.4/m
abstention#0001
Kassadin · Mid
13 / 2 / 6
54.3% KP
43,728
35.7% share
19,513g
235 CS · 7.4/m
121352312351#1875
Lucian · ADC
5 / 13 / 9
40% KP
22,098
18% share
13,645g
238 CS · 7.5/m
REDEMPTION#lmao
Yuumi · Support
3 / 8 / 19
62.9% KP
7,380
6% share
10,485g
22 CS · 0.7/m
Red side
DefeatThebausffs#KR2
Yasuo · Top
7 / 9 / 10
48.6% KP
32,840
29.1% share
14,484g
278 CS · 8.8/m
twtv kaidojungle#IWNL
Aatrox · Jungle
8 / 5 / 9
48.6% KP
20,360
18.1% share
14,940g
264 CS · 8.3/m
PhyMini#NA1
Akali · Mid
10 / 3 / 0
28.6% KP
26,525
23.5% share
13,521g
272 CS · 8.6/m
CHICKENORBUNNY#CLUCK
Ashe · ADC
8 / 10 / 8
45.7% KP
23,297
20.7% share
13,687g
200 CS · 6.3/m
Virtuosa#arkni
Seraphine · Support
2 / 8 / 17
54.3% KP
9,684
8.6% share
9,550g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
