Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 32 days ago
1 / 3 / 26
K / D / A
65.9%
Kill participation
345.5
Damage / min
10,415g
368.2 gold / min
64
24 placed · 5 cleared
23
0.8 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZamudo#NA1
Yasuo · Top
7 / 7 / 2
22% KP
17,138
11% share
12,226g
227 CS · 8/m
ISALoL#KARTH
Karthus · Jungle
6 / 10 / 11
41.5% KP
36,172
23.2% share
13,259g
217 CS · 7.7/m
Kappa#6967
Taliyah · Mid
4 / 7 / 10
34.1% KP
16,736
10.7% share
10,348g
191 CS · 6.8/m
Tyler#CATS
Yunara · ADC
23 / 5 / 6
70.7% KP
75,902
48.7% share
23,293g
295 CS · 10.4/m
CHICKENORBUNNY#CLUCK
Lulu · Support
1 / 3 / 26
65.9% KP
9,771
6.3% share
10,415g
23 CS · 0.8/m
Red side
Defeatsmurfeee#OSRS
Jayce · Top
5 / 8 / 1
18.8% KP
17,144
17.2% share
10,139g
209 CS · 7.4/m
kisno#NA1
Nocturne · Jungle
13 / 5 / 8
65.6% KP
26,694
26.8% share
15,472g
200 CS · 7.1/m
NEXTLATAM ADKING#Ray
Locke · Mid
6 / 9 / 3
28.1% KP
23,044
23.1% share
11,245g
187 CS · 6.6/m
zzz#Nik
Sivir · ADC
6 / 10 / 6
37.5% KP
25,489
25.6% share
13,110g
227 CS · 8/m
ShadowThrash#NA1
Sona · Support
2 / 9 / 14
50% KP
7,190
7.2% share
9,221g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
