Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 32 days ago
1 / 7 / 22
K / D / A
69.7%
Kill participation
685
Damage / min
8,656g
325.8 gold / min
64
32 placed · 3 cleared
42
1.6 CS / min
Objective control
0
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZamudo#NA1
Aatrox · Top
5 / 4 / 7
36.4% KP
28,218
25.9% share
12,063g
220 CS · 8.3/m
Vuckae#NA1
Lee Sin · Jungle
8 / 3 / 13
63.6% KP
18,044
16.6% share
13,639g
210 CS · 7.9/m
Petricite#Sylas
Locke · Mid
13 / 5 / 1
42.4% KP
25,593
23.5% share
13,463g
194 CS · 7.3/m
Flamboozle#NA1
Lucian · ADC
6 / 5 / 12
54.5% KP
18,742
17.2% share
14,516g
245 CS · 9.2/m
CHICKENORBUNNY#CLUCK
Swain · Support
1 / 7 / 22
69.7% KP
18,198
16.7% share
8,656g
42 CS · 1.6/m
Red side
Defeatfalling#ash
Shen · Top
3 / 10 / 7
41.7% KP
16,533
16.3% share
8,048g
114 CS · 4.3/m
youtube ckreborn#pris
Qiyana · Jungle
4 / 5 / 14
75% KP
25,333
24.9% share
10,317g
149 CS · 5.6/m
LoneSomeRanger#Rank1
Malphite · Mid
4 / 5 / 10
58.3% KP
23,464
23.1% share
10,329g
157 CS · 5.9/m
InoriB#2005
Jhin · ADC
10 / 6 / 7
70.8% KP
25,887
25.5% share
14,552g
253 CS · 9.5/m
Hippo#Feed
Rell · Support
3 / 7 / 18
87.5% KP
10,327
10.2% share
8,137g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
