Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 31 days ago
2 / 4 / 18
K / D / A
62.5%
Kill participation
467.3
Damage / min
8,982g
329 gold / min
79
31 placed · 5 cleared
23
0.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbinh yen noi dau#blong
Aatrox · Top
3 / 9 / 3
27.3% KP
15,460
17% share
10,067g
193 CS · 7.1/m
Maxander#NA1
Viego · Jungle
9 / 6 / 3
54.5% KP
17,872
19.7% share
13,552g
208 CS · 7.6/m
WOOPAAA#829
Zoe · Mid
7 / 5 / 5
54.5% KP
33,105
36.4% share
12,398g
190 CS · 7/m
Sophist Sage#0409
Yasuo · ADC
2 / 8 / 8
45.5% KP
15,203
16.7% share
12,215g
237 CS · 8.7/m
DarkDragon48#NA1
Nautilus · Support
1 / 4 / 13
63.6% KP
9,212
10.1% share
7,779g
34 CS · 1.2/m
Red side
VictoryLoneSomeRanger#Rank1
Akali · Top
12 / 2 / 6
56.3% KP
24,920
25.9% share
15,516g
225 CS · 8.2/m
Kenvi#000
Jayce · Jungle
13 / 4 / 11
75% KP
31,553
32.8% share
16,958g
240 CS · 8.8/m
Dabao#369
Mel · Mid
3 / 6 / 6
28.1% KP
12,456
13% share
10,473g
210 CS · 7.7/m
BurgerEat SERVER#USA
Aurelion Sol · ADC
2 / 6 / 14
50% KP
14,398
15% share
10,120g
158 CS · 5.8/m
CHICKENORBUNNY#CLUCK
Swain · Support
2 / 4 / 18
62.5% KP
12,756
13.3% share
8,982g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
