Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 31 days ago
0 / 6 / 5
K / D / A
35.7%
Kill participation
133
Damage / min
6,098g
223.8 gold / min
67
32 placed · 4 cleared
25
0.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPhilip#tart
Jayce · Top
8 / 7 / 8
55.2% KP
23,573
26.8% share
12,733g
213 CS · 7.8/m
LFT Sheiden#PHL1
Qiyana · Jungle
13 / 1 / 6
65.5% KP
20,868
23.7% share
16,017g
228 CS · 8.4/m
PhyMini#NA1
Anivia · Mid
6 / 0 / 13
65.5% KP
21,414
24.3% share
12,674g
239 CS · 8.8/m
Gnome#Pulb
Syndra · ADC
2 / 3 / 10
41.4% KP
14,531
16.5% share
11,760g
211 CS · 7.7/m
Pingky#NA1
Bard · Support
0 / 3 / 20
69% KP
7,570
8.6% share
8,609g
27 CS · 1/m
Red side
Defeatpennie#fat
Camille · Top
8 / 5 / 2
71.4% KP
15,534
25.3% share
10,892g
219 CS · 8/m
MunchyPunchyLOL#TTV1
Rengar · Jungle
4 / 5 / 5
64.3% KP
11,414
18.6% share
10,475g
179 CS · 6.6/m
dont complain#na2
Ryze · Mid
1 / 7 / 6
50% KP
13,639
22.2% share
9,264g
178 CS · 6.5/m
Doublelift#NA01
Jinx · ADC
1 / 6 / 1
14.3% KP
17,138
27.9% share
11,895g
308 CS · 11.3/m
CHICKENORBUNNY#CLUCK
Lulu · Support
0 / 6 / 5
35.7% KP
3,624
5.9% share
6,098g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
