Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 31 days ago
12 / 5 / 22
K / D / A
72.3%
Kill participation
803.6
Damage / min
17,136g
485.7 gold / min
20
9 placed · 3 cleared
229
6.5 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfliptik#skbdi
Camille · Top
10 / 7 / 5
31.9% KP
33,708
22.3% share
18,935g
270 CS · 7.7/m
Damonte#REAL
Naafiri · Jungle
7 / 12 / 14
44.7% KP
30,963
20.5% share
14,074g
210 CS · 6/m
Petricite#Sylas
Sylas · Mid
7 / 5 / 10
36.2% KP
26,934
17.8% share
13,060g
203 CS · 5.8/m
CHICKENORBUNNY#CLUCK
Swain · ADC
12 / 5 / 22
72.3% KP
28,352
18.8% share
17,136g
229 CS · 6.5/m
Doublelift#NA01
Senna · Support
11 / 9 / 25
76.6% KP
31,239
20.7% share
15,866g
55 CS · 1.6/m
Red side
DefeatLoneSomeRanger#Rank1
Akali · Top
7 / 6 / 7
36.8% KP
32,268
19.1% share
14,083g
236 CS · 6.7/m
Crucile#Coach
Lee Sin · Jungle
10 / 8 / 14
63.2% KP
25,093
14.9% share
15,661g
199 CS · 5.6/m
dont complain#na2
Syndra · Mid
9 / 8 / 8
44.7% KP
40,460
23.9% share
15,145g
218 CS · 6.2/m
LYON Berserker#ddd
Ezreal · ADC
9 / 14 / 15
63.2% KP
51,605
30.5% share
19,692g
297 CS · 8.4/m
十THANOS十#GOD
Darius · Support
3 / 11 / 13
42.1% KP
19,533
11.6% share
10,735g
78 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
