Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 29 days ago
7 / 1 / 20
K / D / A
84.4%
Kill participation
881.2
Damage / min
15,295g
536.4 gold / min
12
8 placed · 1 cleared
240
8.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVeiga1#BR2
Renekton · Top
5 / 6 / 2
29.2% KP
22,252
24.1% share
12,389g
255 CS · 8.9/m
Maniac#1v9
Nocturne · Jungle
11 / 3 / 4
62.5% KP
24,211
26.3% share
15,794g
298 CS · 10.5/m
goatbm#1234
Viktor · Mid
5 / 9 / 7
50% KP
24,471
26.5% share
10,125g
181 CS · 6.3/m
GLIDE GLIDE#SMURF
Kai'Sa · ADC
2 / 9 / 4
25% KP
13,645
14.8% share
10,540g
218 CS · 7.6/m
DarkDragon48#NA1
Bard · Support
1 / 5 / 10
45.8% KP
7,620
8.3% share
8,175g
22 CS · 0.8/m
Red side
VictoryComplexinq#ACE
Cho'Gath · Top
3 / 7 / 1
12.5% KP
15,890
16% share
9,413g
172 CS · 6/m
樱吹雪#bloom
Kindred · Jungle
18 / 3 / 5
71.9% KP
30,754
31% share
17,752g
262 CS · 9.2/m
stitch#bluu
Azir · Mid
3 / 10 / 10
40.6% KP
23,138
23.3% share
11,820g
213 CS · 7.5/m
CHICKENORBUNNY#CLUCK
Swain · ADC
7 / 1 / 20
84.4% KP
25,130
25.3% share
15,295g
240 CS · 8.4/m
Feiz#zzz
Lulu · Support
1 / 3 / 24
78.1% KP
4,318
4.4% share
8,824g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
