Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 26 days ago
11 / 4 / 14
K / D / A
58.1%
Kill participation
697
Damage / min
18,732g
437.8 gold / min
28
11 placed · 5 cleared
326
7.6 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynever type#1998
Riven · Top
5 / 5 / 8
44.8% KP
19,061
12.3% share
20,114g
384 CS · 9/m
123212321#12321
Sylas · Jungle
3 / 11 / 13
55.2% KP
17,827
11.5% share
16,267g
227 CS · 5.3/m
BobaBoy#boba
Lux · Mid
5 / 10 / 17
75.9% KP
28,279
18.2% share
15,075g
243 CS · 5.7/m
SageWabe#Sage
Caitlyn · ADC
16 / 6 / 7
79.3% KP
75,789
48.9% share
25,986g
379 CS · 8.9/m
snow penguin#NA9
Seraphine · Support
0 / 11 / 22
75.9% KP
14,094
9.1% share
11,831g
54 CS · 1.3/m
Red side
Defeatflow state#77999
Qiyana · Top
7 / 9 / 12
44.2% KP
30,252
20.9% share
16,504g
274 CS · 6.4/m
LFT Sheiden#PHL1
Rengar · Jungle
15 / 6 / 6
48.8% KP
32,230
22.3% share
21,582g
360 CS · 8.4/m
PhyMini#NA1
Ryze · Mid
9 / 4 / 16
58.1% KP
44,061
30.5% share
19,415g
394 CS · 9.2/m
CHICKENORBUNNY#CLUCK
Swain · ADC
11 / 4 / 14
58.1% KP
29,819
20.6% share
18,732g
326 CS · 7.6/m
YoojungHukiriLee#NA1
Leona · Support
1 / 6 / 22
53.5% KP
8,214
5.7% share
11,576g
40 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
