Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 25 days ago
11 / 6 / 10
K / D / A
63.6%
Kill participation
1,084.6
Damage / min
12,664g
512.4 gold / min
19
7 placed · 3 cleared
188
7.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTommy Dang#NA1
Tryndamere · Top
3 / 8 / 8
33.3% KP
19,456
18.6% share
9,300g
177 CS · 7.2/m
Will#NA12
Aatrox · Jungle
4 / 6 / 8
36.4% KP
18,994
18.2% share
10,308g
171 CS · 6.9/m
flow state#77999
Locke · Mid
8 / 9 / 6
42.4% KP
19,255
18.4% share
10,317g
173 CS · 7/m
CHICKENORBUNNY#CLUCK
Swain · ADC
11 / 6 / 10
63.6% KP
26,808
25.7% share
12,664g
188 CS · 7.6/m
Yukari#Para
Zyra · Support
7 / 6 / 14
63.6% KP
19,896
19.1% share
9,463g
40 CS · 1.6/m
Red side
Victorysmurfeee#OSRS
Jayce · Top
5 / 5 / 9
40% KP
29,391
22.6% share
12,060g
214 CS · 8.7/m
Werner Ziegler#001
Sylas · Jungle
7 / 6 / 4
31.4% KP
23,426
18% share
12,232g
202 CS · 8.2/m
MurderByChanklas#Chank
Yone · Mid
16 / 5 / 4
57.1% KP
45,511
35% share
14,961g
183 CS · 7.4/m
ScaryJerry#6969
Miss Fortune · ADC
7 / 8 / 7
40% KP
24,940
19.2% share
14,421g
239 CS · 9.7/m
lightrocket2#NA1
Taric · Support
0 / 9 / 23
65.7% KP
6,723
5.2% share
9,084g
48 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
