Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 23 days ago
12 / 3 / 22
K / D / A
72.3%
Kill participation
1,054
Damage / min
12,667g
430.6 gold / min
81
31 placed · 5 cleared
32
1.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPhilip#tart
K'Sante · Top
6 / 4 / 15
44.7% KP
30,289
18.5% share
13,623g
218 CS · 7.4/m
LFT Sheiden#PHL1
Rengar · Jungle
9 / 9 / 11
42.6% KP
22,325
13.7% share
13,641g
206 CS · 7/m
7Wylly7#NA1
Gangplank · Mid
5 / 8 / 14
40.4% KP
31,970
19.6% share
12,035g
174 CS · 5.9/m
LimeWire#LWire
Karthus · ADC
15 / 6 / 16
66% KP
47,926
29.3% share
17,049g
215 CS · 7.3/m
CHICKENORBUNNY#CLUCK
Swain · Support
12 / 3 / 22
72.3% KP
31,005
19% share
12,667g
32 CS · 1.1/m
Red side
DefeatCaptBear#NA1
Kled · Top
3 / 7 / 7
33.3% KP
25,758
17.3% share
11,447g
213 CS · 7.2/m
Veiga#PRATT
Shyvana · Jungle
11 / 8 / 6
56.7% KP
35,922
24.2% share
15,461g
246 CS · 8.4/m
gg wtf#neeko
Vayne · Mid
10 / 11 / 2
40% KP
32,771
22.1% share
13,758g
170 CS · 5.8/m
Good Boi#twtv
Lux · ADC
1 / 10 / 8
30% KP
26,936
18.1% share
9,898g
181 CS · 6.2/m
Gnome#Pulb
Elise · Support
5 / 11 / 9
46.7% KP
27,110
18.3% share
9,833g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
