Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 22 days ago
3 / 6 / 10
K / D / A
61.9%
Kill participation
785.9
Damage / min
11,550g
402.9 gold / min
6
4 placed · 1 cleared
216
7.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFiji#Zone
Sion · Top
6 / 5 / 3
42.9% KP
25,851
24.7% share
11,300g
259 CS · 9/m
Munchy Punchy#YAYYY
Kha'Zix · Jungle
4 / 9 / 6
47.6% KP
12,524
12% share
9,619g
157 CS · 5.5/m
Twitch DoxaMid#na4
Tristana · Mid
6 / 11 / 0
28.6% KP
23,654
22.6% share
12,560g
198 CS · 6.9/m
CHICKENORBUNNY#CLUCK
Swain · ADC
3 / 6 / 10
61.9% KP
22,529
21.6% share
11,550g
216 CS · 7.5/m
Good Boi#twtv
Senna · Support
2 / 8 / 11
61.9% KP
19,927
19.1% share
9,004g
46 CS · 1.6/m
Red side
Victoryweieryuxin#pure
Fiora · Top
7 / 6 / 7
35.9% KP
31,363
21% share
14,900g
242 CS · 8.4/m
juIy#broke
Talon · Jungle
18 / 3 / 6
61.5% KP
36,353
24.4% share
16,889g
260 CS · 9.1/m
lft ckreborn#pris
Sylas · Mid
8 / 2 / 11
48.7% KP
40,057
26.9% share
12,379g
196 CS · 6.8/m
Season of Leaves#Fall
Seraphine · ADC
6 / 3 / 16
56.4% KP
30,876
20.7% share
15,004g
277 CS · 9.7/m
Teacuppers#NA1
Rell · Support
0 / 7 / 23
59% KP
10,430
7% share
8,439g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
