Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 22 days ago
3 / 6 / 12
K / D / A
53.6%
Kill participation
652.9
Damage / min
12,802g
362 gold / min
18
9 placed · 3 cleared
205
5.8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpennie#fat
Jayce · Top
5 / 12 / 8
46.4% KP
30,150
19.2% share
14,230g
265 CS · 7.5/m
重案组之虎曹达华#逃学威龙
Fiddlesticks · Jungle
13 / 7 / 6
67.9% KP
35,580
22.6% share
16,976g
249 CS · 7/m
PhyMini#NA1
Tristana · Mid
5 / 3 / 8
46.4% KP
51,390
32.7% share
17,144g
333 CS · 9.4/m
CHICKENORBUNNY#CLUCK
Swain · ADC
3 / 6 / 12
53.6% KP
23,091
14.7% share
12,802g
205 CS · 5.8/m
NuzziG#NA1
Skarner · Support
2 / 10 / 13
53.6% KP
17,087
10.9% share
9,273g
27 CS · 0.8/m
Red side
Victoryquante#1997
Urgot · Top
13 / 6 / 11
63.2% KP
36,834
25.1% share
17,450g
280 CS · 7.9/m
Munchy Punchy#YAYYY
Cho'Gath · Jungle
8 / 7 / 19
71.1% KP
35,140
23.9% share
15,048g
221 CS · 6.2/m
cant type#1998
Riven · Mid
9 / 3 / 11
52.6% KP
30,879
21% share
17,356g
287 CS · 8.1/m
Bad Bunny#PR1
Brand · ADC
6 / 6 / 15
55.3% KP
33,590
22.9% share
15,069g
257 CS · 7.3/m
KDKD#9999
Blitzcrank · Support
2 / 6 / 19
55.3% KP
10,312
7% share
10,031g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
