Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 17 days ago
10 / 2 / 23
K / D / A
71.7%
Kill participation
1,325.2
Damage / min
14,079g
507.4 gold / min
11
6 placed · 2 cleared
195
7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEcrofkwah#AIRA
Pantheon · Top
11 / 1 / 15
56.5% KP
24,952
20.7% share
12,592g
169 CS · 6.1/m
Aeon#NA3
Kha'Zix · Jungle
12 / 4 / 12
52.2% KP
22,491
18.7% share
15,525g
228 CS · 8.2/m
阿音不吃辣#0617
Talon · Mid
10 / 7 / 12
47.8% KP
21,475
17.8% share
12,298g
192 CS · 6.9/m
CHICKENORBUNNY#CLUCK
Swain · ADC
10 / 2 / 23
71.7% KP
36,773
30.5% share
14,079g
195 CS · 7/m
holychickencows#dshao
Bard · Support
3 / 3 / 39
91.3% KP
14,854
12.3% share
9,947g
37 CS · 1.3/m
Red side
DefeatHelperz#NA1
Malphite · Top
1 / 7 / 2
17.6% KP
15,333
17.2% share
7,474g
161 CS · 5.8/m
Friend of Forest#Ivern
Ivern · Jungle
1 / 12 / 8
52.9% KP
8,887
10% share
8,611g
135 CS · 4.9/m
never type#1998
Riven · Mid
5 / 6 / 5
58.8% KP
24,113
27.1% share
13,326g
259 CS · 9.3/m
Detention#DDR
Mel · ADC
8 / 12 / 4
70.6% KP
26,722
30% share
14,140g
214 CS · 7.7/m
young#0000
Leona · Support
2 / 9 / 9
64.7% KP
14,001
15.7% share
7,592g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
